Description

18 Holes is the strategy golfing board game where hitting off-course, on-purpose may be the fastest way to the green.

History

18 Holes was originally funded in 6 days by 408 backers on Kickstarter. Launching on the 3rd of March 2020 the campaign achieved all goals before completion in April. In 2021 the expansion and second edition was funded on Kickstarter in 24 hours.

Features

  • Play a new golf course everytime you play using our procgen rules, crafting something yourself or going online and building a course designed by another player.
  • Lightweight ruleset designed to bring golf to boardgamers and boardgames to golfers. Draft your five clubs to suit the course then tee-off. Play focuses on hand management – each club can only be used once until all are used, hazard avoidance – the different hazard pose different challenges and finding the shortest path to the green.
  • 8 different game modes to suit different crowds. Match Play, golf racing, chaos golf‽ As well as game modes closer to outdoor golf like stroke play and Stableford. 18 Holes has something for your game night.
  • 1-5 players including a solo mode and a dedicated coop mode for 2 players. Playtime is between 30-60 minutes.
  • 18 Holes launched with an English printed ruleset and German, French, Spanish and Italian digital rules
  • No green fees.

Videos

How to play 18 HolesYouTube

18 Holes PreviewYouTube

The Lighten Up Initiative PreviewYouTube

Stella's Short and SweetYouTube

GamingRules! Tutorial and PlaythroughYouTube

One Man and his Meeple - Solo PlaythroughYouTube

Images

Selected Articles

  • FORE out of 5
    Spencer Williams - The Lighten Up Initiative, YouTube

About Seabrook Studios

Boilerplate
Seabrook Studios is an independent studio based in Melbourne, Australia. Our current focus is to making sports-themed games more accessible to everyone; not just those with great reaction skills.
More information
More information on Seabrook Studios, our logo & relevant media are available here.

18 Holes Credits

Ryan Boucher
Game Design, Seabrook Studios
Josh Sacco
Game Art, freelancer